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This study aimed to investigate the effects of gamed-based learning integrated into social studies for elementary fourth grade student's learning performance. This study adopted the quasi-experimental research method and based on unequal groups designed of pretest and posttest, and use quality data for auxiliary. The objects of this study included two classes from fourth grade students in an elementary school. They were divided into experimental group and controlled group. After receiving the pretest, the experimental group received a six-week, three lessons each week(20 minutes each lesson) Gamed-Based Learning Instruction integrated into social studies, and the controlled received a general teaching social studies. After that, they were given a posttest. To investigate elementary fourth grade students on learning achievement and learning attitude of effectiveness and different gender, learning type , learning ability of the students in the experimental group on the impact of game-based learning differences. In this study, the quantitative and qualitative statistics were both analyzed. For quantitative statistics, the study revised researcher self-compiled "Social Unit Learning Achievement Assessment " and Yung-mei Tseng(2003) compiled "Social Sphere Learning Attitude Scale" as tools for research. Then with scores obtained in the pretest as covariation, and the quantitative data are analyzed by the one-way ANCOVA. In addition, the qualitative data were also collected by the feedback, teacher observation diarys and after class reflection records for auxiliary. As a result of the supplementary explanation and evidence, in order to under the effect of Gamed-Based Learning integrated into social studies on elementary fourth grade student's learning performance and relational feedback.
The findings of this study are as the followings,
1.Accepted the Gamed-Based Learning Instruction integrated into social studies, the fourth graders have an overall social studies learning achievement and attitude enhancing effect. 2.Game-based learning integrated into social studies teaching,overall, experimental group of different gender, learning style and learning degree students’s learning achievement and learning attitude less than significant differences. Only a low degree of learning students the rate of progress better than medium and higher degree of learning students and Kinesthetic students’s learning confidence levels significantly better than the attitude of the auditory students. 3.Using game-based learning, students in the social studies can be more clearly identified the concept of learning, and it may be more correct using the concept of learning the characteristics of learning ; At the same time for students to learn social studies have confidence and positive attitude towards learning performance. 4.The students love most of the game teaching activities and affirm the effect of learning social studies. 5.Overall, the teaching design can motivate the students’ learning interest and promote their social studies learning. But the teachers should appropriately design game activities and students competition rules still need to strengthen. Finally, according to the study result, the researcher conducted a discussion and analysis, and hoped to afford the useful suggestions related to practical applications for the Social studies teaching of elementary school and future studies. |