帳號:guest(13.58.247.192)          離開系統
字體大小: 字級放大   字級縮小   預設字形  

詳目顯示

以作者查詢圖書館館藏以作者查詢臺灣博碩士論文系統以作者查詢全國書目
作者(中文):郭玥圻
作者(外文):Yueh-Chi Kuo
論文名稱(中文):多人線上環境下鷹架引導探究生活化學學習之研究
論文名稱(外文):The effect of scaffolded mutiplayer online game for chemistry Inquiry-based learning
指導教授(中文):區國良
指導教授(外文):Kuo-Liang Ou
學位類別:碩士
校院名稱:國立新竹教育大學
系所名稱:人力資源與數位學習科技研究所
學號:10125411
出版年(民國):104
畢業學年度:103
語文別:中文
論文頁數:66
中文關鍵詞:化學教育鷹架教學探究學習遊戲式學習
外文關鍵詞:Chemistry educationScaffolding teachingInquiry-based learningGame-based learning
相關次數:
  • 推薦推薦:0
  • 點閱點閱:38
  • 評分評分:*****
  • 下載下載:1
  • 收藏收藏:0
因應現今的化學事件與我國化學教育,鼓勵學習者建立科學思考的基本方法與態度,進而建構出相關的知識與技能並解決問題。但大多數的化學課程讓學生感到枯燥乏味、雜亂無章,因此本研究將建構一個鷹架引導探究學習之多人線上角色扮演遊戲,以生活中化學物品的原理及應用作為遊戲內的材料與任務,讓學習者不受時間、空間、資源以及安全所限制自行操作並自由的體驗與探究其內容,讓系統引導學習者建構出屬於自己的生活中的化學概念與知識,並藉由遊戲式學習的特點讓學習者能保有持續性的學習動機與興趣。研究結果顯示,本系統對學習者的學習成效與動機皆有顯著效果,且大多數的學生經常在探究任務或事件的過程中感到迷惑、不知道接下來要做什麼,經常使用系統提示或詢問夥伴來解決問題。
In response to chemistry events and our chemistry education of today, encourage learners to establish the basic methods of scientific thinking and attitudes, and then construct the relevant knowledge and skills, and problem solving. But most of the chemistry curriculum so that students feel boring, disorganized, so this study will build a scaffolding guided inquiry learning multiplayer online games, with the principles and application of chemicals in life and mission as the material within the game, so learning who from time, space, resources, and security restrictions and freely operate their own experience and explore its content, so that the system boots learners construct their own life in chemical concepts and knowledge, and by the characteristics of game-based learning to let learners can retain continuous learning motivation and interest. The results show that the system is effective and motivated learners Jieyou significant effect, and most of the students in the inquiry process is often a task or event in the confused, not knowing what to do next, often using the system prompt or ask partners to solve problems.
誌謝 I
摘要 II
Abstract III
目錄 IV
圖目錄 V
表目錄 VI
第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 3
第二章 文獻探討 4
第一節 化學教育 4
第二節 鷹架理論(Scaffolding) 5
第三節 探究學習(Inquiry Learning) 7
第四節 數位遊戲式學習(Digital game based learning) 9
第三章 研究方法 12
第一節 研究流程 12
第二節 研究對象 14
第三節 研究工具 17
第四章 系統設計 29
第一節 系統架構 29
第二節 系統內容設計 31
第五章 研究結果 47
第六章 結論與建議 53
第一節 結論 53
第二節 建議 54
參考文獻 56
附錄一:生活化學知識認知測試卷(前測卷) 60
附錄二:生活化學知識認知測試卷(後測卷) 62
附錄三:學習動機量表問卷 64
American Association for the Advancement of Science. (1989). Science for all Americans: A Project 2061 report on literacy goals in science, mathematics, and technology. Washington, DC: American Association for the Advancement of Science.
Banchi, Heather, & Bell, Randy. (2008). The Many Levels of Inquiry. Science and Children, 46(2), 26-29.
Becker, Katrin. (2007). Digital game‐based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3), 478-488.
Bruner, J.S., Jolly, A., & Sylva, K. (1976). Play, its role in development and evolution: Basic Books.
Cazden, C.B. (1988). Classroom discourse: the language of teaching and learning (pp. 45-48). Portsman, NH: Heinemann.
Chee, Y. S. (2011). Learning as becoming through performance, play, and dialog: A model of game-based learning with the game Legends of Alkhimia. Digital Culture and Education, 3(2), 98-122.
Chen, Yuh-Shyan, Kao, Tai-Chien, & Sheu, Jay-Ping. (2003). A mobile learning system for scaffolding bird watching learning. Journal of Computer Assisted Learning, 19(3), 347-359.
Csíkszentmihályi, M. (1975). Beyond Boredom and Anxiety: Experiencing Flow in Work and Play: Jossey-Bass Publishers.
Csikszentmihalyi, M. (1975). Beyond boredom and anxiety. San Francisco: Jossey-Bass.
De Jong, Ton, & Van Joolingen, Wouter R. (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of educational research, 68(2), 179-201.
Dewey, John. (1910). How we think. Heat. New York.
Garris, Rosemary, Ahlers, Robert, & Driskell, James E. (2002). Games, motivation, and learning: A research and practice model. Simulation & gaming, 33(4), 441-467.
Gee, James Paul. (2007). What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition: Palgrave Macmillan.
Germann, Paul J. (1991). Developing science process skills through directed inquiry. The American biology teacher, 53(4), 243-247.
Gibson, Helen L, & Chase, Christopher. (2002). Longitudinal impact of an inquiry‐based science program on middle school students' attitudes toward science. Science Education, 86(5), 693-705.
Gros, Begoña. (2007). Digital Games in Education: The Design of game-based learning. Journal of Research on Technology in Education, 40(1), 23-38.
Hackling, Mark W, & Fairbrother, Robert W. (1996). Helping Students To Do Open Investigations in Science. Australian Science Teachers Journal, 42(4), 26-33.
Hogle, Jan G. (1996). Considering games as cognitive tools: In search of effective" edutainment.": ERIC Clearinghouse.
Jarrett, Denise. (1997). Inquiry strategies for science and mathematics learning: Northwest Regional Educational Laboratory Portland, OR.
Johnstone, AH, & Kellett, NC. (1980). Learning Difficulties in School Science‐‐Towards a Working Hypothesis. European Journal of Science Education, 2(2), 175-181.
Kao, Michelle T. (1996). Scaffolding in Hypermedia Assisted Instruction: An Example of Integration. Paper presented at the Selected Research and Development Presentations at the 1996 National Convention of the Association for Educational Communications and Technology.
Keller, John M. (1983). Motivational design of instruction. Instructional design theories and models: An overview of their current status, 1, 383-434.
Krajcik, Joseph S, Czerniak, Charlene, & Berger, Carl. (1998). Teaching children science: A project-based approach: McGraw-Hill Boston.
Likert, Rensis. (1932). A technique for the measurement of attitudes. Archives of psychology.
Liu, Chen-Chung, Cheng, Yuan-Bang, & Huang, Chia-Wen. (2011). The effect of simulation games on the learning of computational problem solving. Computers & Education, 57(3), 1907-1918.
Moriarty, R. F. (2003). Entries from a staff developer’s journal : helping teachers develop as facilitators of three- to five-year-old’science inquiry. Spotlight on young children and science (D. Koralek & L. J. Colker ed., pp. 16-20): National Association for the Education of Young Children.
National Research Council. (2000). Inquiry and the National Science Education Standards: A Guide for Teaching and Learning. Washington, DC: National Academies Press.
Perrotta, Carlo, Featherstone, Gill, Aston, Helen, & Houghton, Emily. (2013). Game-based learning: latest evidence and future directions.
Piaget, Jean. (1967). The mental development of the child. In D. Elkind (Ed.), Six Psychological Studies (pp. 3-8). New York: Random House.
Piaget, Jean, Parsons, Anne, Vakar, Gertrude, & Hanfmann, Eugenia. (1962). Comments on Vygotsky's Critical Remarks Concerning" The Language and Thought of the Child", and" Judgment and Reasoning in the Child": MIT Press.
Prensky, M. (2001). Digital Game-Based Learning. New York: McGraw-Hill.
Ramani, Geetha B, & Siegler, Robert S. (2008). Promoting broad and stable improvements in low‐income children’s numerical knowledge through playing number board games. Child development, 79(2), 375-394.
Roth, Wolff-Michael, & Bowen, G Michael. (1995). Knowing and interacting: A study of culture, practices, and resources in a grade 8 open-inquiry science classroom guided by a cognitive apprenticeship metaphor. Cognition and instruction, 13(1), 73-128.
Sabourin, Jennifer, Rowe, Jonathan, Mott, Bradford W, & Lester, James C. (2012). Exploring inquiry-based problem-solving strategies in game-based learning environments. Paper presented at the Intelligent Tutoring Systems.
Sirhan, Ghassan. (2007). Learning difficulties in chemistry: An overview. Journal of Turkish Science Education, 4(2), 2-20.
Tamir, Pinchas, & Lunetta, Vincent N. (1981). Inquiry‐related tasks in high school science laboratory handbooks. Science Education, 65(5), 477-484.
Tamir, Pinchas, Stavy, Ruth, & Ratner, Niza. (1998). Teaching science by inquiry: assessment and learning. Journal of Biological Education, 33(1), 27-32.
Vygotsky, L.S. (1978). Mind in Society: The Development of Higher Psychological Processes (M. Cole Ed.): Harvard University Press.
Wilhelm, Jeffrey D, Baker, Tanya N, & Dube, Julie. (2001). Strategic Reading: Guiding Students to Lifelong Literacy, 6-12: ERIC.
Windschitl, Mark. (2003). Inquiry projects in science teacher education: What can investigative experiences reveal about teacher thinking and eventual classroom practice? Science education, 87(1), 112-143.
Wood, David, Bruner, Jerome S, & Ross, Gail. (1976). The role of tutoring in problem solving*. Journal of child psychology and psychiatry, 17(2), 89-100.
天下雜誌. (2010). 天下2010中學生科學教育大調查. from http://www.cw.com.tw/article/article.action?id=5008245
毛松霖, & 張菊秀. (1997). 「探究式教學法」與「講述式教學法」對於國中學生地球科學-氣象單元學習成效之比較. 科學教育學刊, 5(4), 461-497.
教育部. (2008a). 國民中小學九年一貫課程綱要自然與生活科技學習領域. 台北: 教育部.
教育部. (2008b). 普通高級中學必修科目「基礎化學」課程綱要. 台北: 教育部.
黃台珠, 熊召弟, 王美芬, 佘曉清, 靳知勤, 段曉林, & 熊同鑫. (2001). 促進理解之科學教學: 人本建構取向觀點. 台北: 心理.
楊秀停, & 王國華. (2007). 實施引導式探究教學對於國小學童學習成效之影響. 科學教育學刊, 15(4), 439-459.
劉宏文, & 張惠博. (2001). 高中學生進行開放式探究活動之個案研究-問題的形成與解決. 科學教育學刊, 9(2), 169-196.
蔡執仲, & 段曉林. (2005). 探究式實驗教學對國二學生理化學習動機之影響. 科學教育學刊, 13(3), 289-315.
盧秀琴, 洪榮昭, & 陳月雲. (2011). 設計體驗式探究鷹架教學應用於非制式科學教育-不同探究能力學童的學習比較. 科學教育學刊, 19(4), 359-381.
(此全文限內部瀏覽)
封面摘要目次
第一章
第二章
第三章
第四章
第五章
第六章
參考文獻
附錄
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
* *