|
1. Bass, B. M., & Stogdill, R. M. (1990). Bass & Stogdill's handbook of leadership: Theory, research, and managerial applications. Simon and Schuster. 2. Carson, J. B., Tesluk, P. E., & Marrone, J. A. (2007). Shared leadership in teams: An investigation of antecedent conditions and performance. Academy of management Journal, 50(5), 1217-1234. 3. Chiang, O. (2010, July 19). How Playing Videogames Can Boost Your Career. Retrieved June 19, 2016, from forbes: http://www.forbes.com/2010/07/19/career-leadership-strategy-technology-videogames.html 4. DaemonLasher. (2009, September 30). How to play a carry. Like a carry. Retrieved May 3, 2016, from DotA Guides: http://www.playdota.com/guides/a-rational-approach-to-anti-mage 5. Drakthul. (2012, March 24). Roles. Retrieved May 2, 2016, from playdota: http://www.playdota.com/guides/a-simple-guide-for-heroes-roles. 6. Fiedler, F. E. (1978). The contingency model and the dynamics of the leadership process. Advances in experimental social psychology, 11, 59-112. 7. Ganking. (2012, June 12). Retrieved June 12, 2012, from Dota 2 Wiki: http://www.dota2wiki.com/wiki/Ganking 8. Gibb, C. A. (1954). Leadership. In G. Lindzey (Ed.), Handbook of social psychology, vol. 2: 877-917. Reading, MA: Addison-Wesley 9. Hinkley, A. (2013, September 12). League of Legends Ganking Guide for Junglers. Retrieved May 7, 2016 from mmosite.com: http://lol.mmosite.com/news/2013-09-12/league_of_legends_ganking_guide_for_junglers.shtml 10. Johnson, D., Nacke, L. E., & Wyeth, P. (2015, April). All about that base: differing player experiences in video game genres and the unique case of MOBA games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (pp. 2265-2274). ACM. 11. Kirkman, B. L., & Rosen, B. (1999). Beyond self-management: Antecedents and consequences of team empowerment. Academy of Management journal, 42(1), 58-74. 12. Kozlowski, S. W., & Klein, K. J. (2000). A multilevel approach to theory and research in organizations: Contextual, temporal, and emergent processes. 13. Kozlowski, S. W., & Bell, B. S. (2003). Work groups and teams in organizations. Handbook of psychology. 14. Laggermeister. (2012, September 21). Support 101 - A Comprehensive Guide. Retrieved May 5, 2016 from MOBAFire: http://www.mobafire.com/league-of-legends/build/support-101-a-comprehensive-guide-246859 15. LOL Battle Record. (2016, January 22). S5Solo/Duo Rank Statistics. Retrieved March 22, 2016, from lol.moa: https://lol.moa.tw/Statistic/ranksolo/S5?lang=en_US 16. Meindl, J. R., Mayo, M., & Pastor, J. C. (2002). Shared Leadership in Work Teams: A Social Network Approach. Instituto de Empresa 17. Mehra, A., Smith, B. R., Dixon, A. L., & Robertson, B. (2006). Distributed leadership in teams: The network of leadership perceptions and team performance. The Leadership Quarterly, 17(3), 232-245. 18. Morgeson, F. P., & Hofmann, D. A. (1999). The structure and function of collective constructs: Implications for multilevel research and theory development. Academy of management review, 24(2), 249-265. 19. Niek. (2013, February 23). Why Am I Here: A Guide to Roles and Lanes. Retrieved April 25, 2016, from forums.na.leagueoflegends: http://forums.na.leagueoflegends.com/board/showthread.php?t=3160040 20. Nuangjumnong, T., & Mitomo, H. (2012). Leadership development through online gaming. 21. Nuangjumnong, T. (2014, October). The effects of gameplay on leadership behaviors: An empirical study on leadership behaviors and roles in multiplayer online battle arena games. In Cyberworlds (CW), 2014 International Conference on (pp. 300-307). IEEE. 22. Pearce, C. L., Yoo, Y., & Alavi, M. (2004). Leadership, social work, and virtual teams: The relative influence of vertical vs. shared leadership in the nonprofit sector. In R. E. Riggio & S. Smith-Orr (Eds), Improving Leadership in Nonprofit Organizations: 180-203. San Francisco: Jossey-Bass 23. Riot Games. (2014). League Players Reach New Heights in 2014. Retrieved March 28, 2016, from riotgames.com: http://www.riotgames.com/articles/20140711/1322/league-players-reach-new-heights-2014 24. Schneier, C. E., & Goktepe, J. R. (1983). Issues in emergent leadership: The contingency model of leadership, leader sex, leader behavior. Small groups and social interaction, 1, 413-421. 25. Sinclair, A. (1992). The tyranny of a team ideology. Organization Studies, 13(4), 611-626. 26. Statista. (2015, November). Most played PC games 2015 | Statistic. Retrieved March 28, 2016, from statista.com: http://www.statista.com/statistics/251222/most-played-pc-games/ 27. Strauss, A., & Corbin, J. (1998). Basics of qualitative research: Techniques and procedures for developing grounded theory . Sage Publications, Inc. 28. The All Tomato. (2016, May 20). LoL Essentials | League of Legends New Player/Beginner Guide. Retrieved June 18, 2016, from MOBAFire: http://www.mobafire.com/league-of-legends/build/lol-essentials-league-of-legends-new-player-beginner-guide-371292#chapter3 29. Yukl, G. (1999). An evaluation of conceptual weaknesses in transformational and charismatic leadership theories. The leadership quarterly, 10(2), 285-305. 30. Yukl, G. A. (2002). Leadership in organizations (5th edition). Upper Saddle River, NJ: Prentice Hall. 31. Zaccaro, S. J., Rittman, A. L., & Marks, M. A. (2002). Team leadership. The Leadership Quarterly, 12(4), 451-483. 32. Zimmerman, O. (2014, May 8). An introduction to MOBA games. Retrieved February 28, 2016, form Continue Play: http://www.continue-play.com/2014/05/08/an-introduction-to-moba-games/
|