帳號:guest(3.21.159.11)          離開系統
字體大小: 字級放大   字級縮小   預設字形  

詳目顯示

以作者查詢圖書館館藏以作者查詢臺灣博碩士論文系統以作者查詢全國書目
作者(中文):柯柔安
作者(外文):Kerh, Rhoann
論文名稱(中文):消費性電子產品設計之使用者經驗資料驅動架構及其實證研究
論文名稱(外文):A Data-Driven Framework for Capturing User Experience of Product Design and its Empirical Study for Consumer Electronics
指導教授(中文):簡禎富
指導教授(外文):Chien, Chen-Fu
口試委員(中文):邱銘傳
游蓓怡
口試委員(外文):Chiu, Ming-Chuan
Yu, Annie Pei-I
學位類別:碩士
校院名稱:國立清華大學
系所名稱:工業工程與工程管理學系
學號:102034607
出版年(民國):104
畢業學年度:103
語文別:英文中文
論文頁數:110
中文關鍵詞:使用者經驗資料驅動創新消費性電子產品產品設計消費者決策
外文關鍵詞:User ExperienceData-Driven InnovationConsumer Electronic ProductProduct DesignConsumers Decision Making
相關次數:
  • 推薦推薦:0
  • 點閱點閱:229
  • 評分評分:*****
  • 下載下載:0
  • 收藏收藏:0
隨著全球化競爭時代的來臨,消費性電子產品製造商面臨產品生命週期短、激烈的競爭以及上市時間的壓力。為了要發展具備競爭力的產品,需考慮使用者需求進而設計出符合使用者需求與期待的產品。然而在眾多的產品設計因子當中,產品型態美感為關鍵的影響因素,使用者與產品互動時會優先由產品的視覺與型態獲取第一印象,型態美感同時引導著使用者對於產品功能以及新穎性的判斷,進而影響他們對於產品的評價滿意度與使用者經驗。面對上市時間的壓力,系統化的探討並萃取產品與型態的使用者經驗,進而釐清影響使用者經驗以及偏好因子間的關係,能提供產品設計者決策資訊以提升產品設計的品質。本研究針對萃取產品與型態的使用者經驗需求,發展使用者經驗資料驅動架構,研究架構包含(1)瞭解問題、(2)界定利基、(3)架構影響關係、(4)客觀敘述感受、(5)主觀衡量感受、(6)權衡與決策來獲取使用者對於產品的使用經驗與設計需求,以協助後續產品設計概念發想,同時掌握目標市場族群,推出符合使用者需求與期待的產品設計。本研究藉由與某一電子專業製造服務廠商(Electronic Manufacturing Services, EMS)合作進行實證研究,分別針對筆記型電腦產品與穿戴式裝置產品進行產品與型態設計實證探討,同時藉由專家意見與公司實際概念採用來驗證本架構的實際可行性與實務價値。
In the era of global competition, consumer electronics firms are facing severe market competition and time-to-market pressure. For developing a competitive product, product form aesthetics is critical feature for capturing customer attention and create positive emotional reaction to enhance customer satisfaction. Understanding user preferences over product visual aesthetics and the factors affect user experience (UX) is crucial for designers to enhance product design to fulfill the springing customer expectation. This study aims to propose a data-driven framework to capture user’s information and explain important relationships between product factors. The proposed framework consists of six stages: (1) understand and define the problem, (2) identify the niche for decision quality improvement, (3) structure the objective hierarchy to generate the alternatives, and clarify the influence relationships among uncertain events, (4) sense and describe expected outcomes, (5) overall judgments and value assessments, (6) tradeoff among the attributes and reach the decision. Two empirical studies for notebook design and wearable device have been done in Taiwan, in which the subjects with different background were recruited and selected to experience the product performance for comparison. The results may assist designers to develop product strategies based on the characteristics of consumers and product concepts related to the UX. Furthermore, it provides information to launch the products to the right customers for increasing market shares. This study has shown the practical feasibility of the proposed framework.
Table of Contents i
Tables iii
Figures v
Chapter 1 Introduction 1
1.1 Background 1
1.2 Motivation 3
1.3 Research aims 4
1.4 Organization of thesis 5
Chapter 2 Literature Review 7
2.1 User Experience (UX) 7
2.2 Product aesthetics 14
2.3 Data mining in design 19
Chapter 3 Data-Driven Framework for Capturing User Experience of Product Design 22
3.1 Understand and define the problem 23
3.2 Identify the niche for decision quality improvement 24
3.3 Structure the objective hierarchy and influence relation 25
3.4 Sense and describe expected outcomes 26
3.5 Overall judgments and value assessments 27
3.6 Tradeoff and decision 29
Chapter 4 Empirical Study for Notebook Computer Form Design 31
4.1 Understand and problem definition 31
4.2 Identify the niche for decision quality improvement 33
4.3 Structure the objective hierarchy and influence relation 35
4.4 Sense and describe expected outcomes 37
4.5 Overall judgments and value assessments 44
4.6 Tradeoff and decision 52
4.7 Discussion 57
Chapter 5 Empirical Study for Wearable Device Design 59
5.1 Understand and problem definition 59
5.2 Identify the niche for decision quality improvement 61
5.3 Structure the objective hierarchy and Influence relation 64
5.4 Sense and describe expected outcomes 70
5.5 Overall judgments and value assessments 75
5.6 Tradeoff and decision 87
5.7 Discussion 89
Chapter 6 Conclusion 91
References 94
東方線上E-ICP研究中心, (2010a),E-ICP臺灣女性流行生活型態聖經,東方線上股份有限公司,臺北市。
東方線上E-ICP研究中心, (2010b),E-ICP臺灣男性流行生活型態聖經,東方線上股份有限公司,臺北市。
東方線上E-ICP研究中心, (2010c),E-ICP臺灣科技生活型態聖經,東方線上股份有限公司,臺北市。
東方線上E-ICP研究中心, (2010d),E-ICP臺灣健康生活型態聖經,東方線上股份有限公司,臺北市。
Agard, B., and Kusiak, A. (2004), “Data-mining-based methodology for the design of product families,” International Journal of Production Research, Vol. 42, No. 15, pp. 2955-2969.
Ardito, C., Buono, P., Caivano, D., Costabile, M. F., and Lanzilotti, R. (2014), “Investigating and promoting UX practice in industry: An experimental study,” International Journal of Human-Computer Studies, Vol. 72, No. 6, pp. 542-551.
Bae, J. K., and Kim, J. (2011), “Product development with data mining techniques: A case on design of digital camera,” Expert Systems with Applications, Vol. 38, No. 8, pp. 9274-9280.
Bate, P., and Robert, G. (2006), “Experience‐based design: from redesigning the system around the patient to co‐designing services with the patient,” Quality & Safety in Health Care, Vol. 15, No. 5, pp. 307-310.
Billinghurst, M., and Starner, T. (1999), “Wearable devices: new ways to manage information,” Computer, Vol. 32, No. 1, pp. 57-64.
Blanch, R., Ferrer, I., and Garcia-Romeu, M. (2012), “A model to build manufacturing process chains during embodiment design phases,” The International Journal of Advanced Manufacturing Technology, Vol. 59, No. 5-8, pp. 421-432.
Blijlevens, J., Mugge, R., Ye, P., and Schoormans, J. P. L. (2013), “The Influence of Product Exposure on Trendiness and Aesthetic Appraisal,” International Journal of Design, Vol. 7, No. 1, pp. 55-67.
Bloch, P. H. (1995), “Seeking the Ideal Form: Product Design and Consumer Response,” Journal of Marketing, Vol. 59, No. 3, pp. 16-29.
Bloch, P. H. (2011), “Product Design and Marketing: Reflections After Fifteen Years,” Journal of Product Innovation Management, Vol. 28, No. 3, pp. 378-380.
Bloch, P. H., Frédéric F. Brunel, and Todd J. Arnold. (2003), “Individual Differences in the Centrality of Visual Product Aesthetics: Concept and Measurement,” Journal of Consumer Research, Vol. 29, No. 4, pp. 551-565.
Bornemann, T., Schöler, L., and Homburg, C. (2014), “In the Eye of the Beholder? The Effect of Product Appearance on Shareholder Value,” Journal of Product Innovation Management, Vol. 0, No. 0, pp. 1-12.
Boztepe, S. (2007), “User Value: Competing Theories and Models,” International Journal of Design, Vol. 1, No. 2, pp. 55-63.
Braha, D. (2001), Data Mining for Design and Manufacturing, Kluwer Academic Publishers, USA.
Candi, M., and Saemundsson, R. J. (2011), “Exploring the Relationship Between Aesthetic Design as an Element of New Service Development and Performance,” Journal of Product Innovation Management, Vol. 28, No. 4, pp. 536-557.
Chang, S. E., and Pan, Y.-H. V. (2009), “Exploring factors influencing mobile users' intention to adopt multimedia messaging service,” Behaviour & Information Technology, Vol. 30, No. 5, pp. 659-672.
Chien, C.-F. (2015), Decision Analysis and Management, second edition, Yeh Yeh Book Gallery, Taiwan.
Chien, C.-F., and Hsu, C.-Y. (2014), Data Mining & Big Data Analytics, Future Career Management Corporation, Taiwan.
Chien, C.-F., Lin, K.-Y., and Yu, A. P.-I. (2014), “User-experience of tablet operating system: An experimental investigation of Windows 8, iOS 6, and Android 4.2,” Computers & Industrial Engineering, Vol. 73, No. 0, pp. 75-84.
Chien, C.-F., Wang, H.-J., and Wang, M. (2007), “A UNISON framework for analyzing alternative strategies of IC final testing for enhancing overall operational effectiveness,” International Journal of Production Economics, Vol. 107, No. 1, pp. 20-30.
Choudhary, A. K., Harding, J. A., and Tiwari, M. K. (2009), “Data mining in manufacturing: a review based on the kind of knowledge,” Journal of Intelligent Manufacturing, Vol. 20, No. 5, pp. 501-521.
Cooper, A. (2004), The Inmates Are Running the Asylum: Why High-Tech Products Drive Us Crazy and How to Restore the Sanity, Sams Publishing, USA.
Creusen, M. E. H. (2011), “Research Opportunities Related to Consumer Response to Product Design,” Journal of Product Innovation Management, Vol. 28, No. 3, pp. 405-408.
Creusen, M. E. H., and Schoormans, J. P. L. (2005), “The Different Roles of Product Appearance in Consumer Choice,” Journal of Product Innovation Management, Vol. 22, No. 1, pp. 63-81.
Crilly, N., Moultrie, J., and Clarkson, P. J. (2009), “Shaping things: intended consumer response and the other determinants of product form,” Design Studies, Vol. 30, No. 3, pp. 224-254.
Damodaran, L. (1996), “User involvement in the systems design process-a practical guide for users,” Behaviour & Information Technology, Vol. 15, No. 6, pp. 363-377.
Davis, F. D. (1989), “Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology,” MIS Quarterly, Vol. 13, No. 3, pp. 319-340.
Desmet, P., and Hekkert, P. (2007), “Framework of Product Experience,” International Journal of Design, Vol. 1, No. 1, pp. 57-66.
Desmet, P. M. A., Ortíz Nicolás, J. C., and Schoormans, J. P. (2008), “Product personality in physical interaction,” Design Studies, Vol. 29, No. 5, pp. 458-477.
Fayyad, U., and Stolorz, P. (1997), “Data mining and KDD: Promise and challenges,” Future Generation Computer Systems, Vol. 13, No. 2–3, pp. 99-115.
Fokkinga, S. F., and Desmet, P. M. A. (2013), “Ten Ways to Design for Disgust, Sadness, and Other Enjoyments: A Design Approach to Enrich Product Experiences with Negative Emotions,” International Journal of Design, Vol. 7, No. 1, pp. 19-36.
Forslund, K., Karlsson, M., and Söderberg, R. (2013), “Impacts of Geometrical Manufacturing Quality on the Visual Product Experience,” International Journal of Design, Vol. 7, No. 1, pp. 69-84.
Garrett, J. J. (2002), The Elements of User Experience: User-Centered Design for the Web and Beyond, New Riders Press, USA.
Gaspar, J., Fontul, M., Henriques, E., and Silva, A. (2014), “User satisfaction modeling framework for automotive audio interfaces,” International Journal of Industrial Ergonomics, Vol. 44, No. 5, pp. 662-674.
Hague, R., Mansour, S., and Saleh, N. (2004), “Material and design considerations for rapid manufacturing,” International Journal of Production Research, Vol. 42, No. 22, pp. 4691-4708.
Hallnäs, L. (2011), “On the foundations of interaction design aesthetics: Revisiting the notions of form and expression,” International Journal of Design, Vol. 5, No. 1, pp. 73-84.
Hassenzahl, M., Eckoldt, K., Diefenbach, S., Laschke, M., Lenz, E., and Kim, J. (2013), “Designing Moments of Meaning and Pleasure. Experience Design and Happiness,” International Journal of Design, Vol. 7, No. 3, pp. 21-31.
Hassenzahl, M., Schöbel, M., and Trautmann, T. (2008), “How motivational orientation influences the evaluation and choice of hedonic and pragmatic interactive products: The role of regulatory focus,” Interacting with Computers, Vol. 20, No. 4–5, pp. 473-479.
Hassenzahl, M., and Tractinsky, N. (2006), “User experience - a research agenda,” Behaviour & Information Technology, Vol. 25, No. 2, pp. 91-97.
Hoegg, J., and Alba, J. W. (2011), “Seeing Is Believing (Too Much): The Influence of Product Form on Perceptions of Functional Performance,” Journal of Product Innovation Management, Vol. 28, No. 3, pp. 346-359.
Horn, D., and Salvendy, G. (2009), “Measuring consumer perception of product creativity: Impact on satisfaction and purchasability,” Human Factors and Ergonomics in Manufacturing & Service Industries, Vol. 19, No. 3, pp. 223-240.
Hornbæk, K. (2006), “Current practice in measuring usability: Challenges to usability studies and research,” International Journal of Human-Computer Studies, Vol. 64, No. 2, pp. 79-102.
Hoyer, W., and Stokburger-Sauer, N. (2012), “The role of aesthetic taste in consumer behavior,” Journal of the Academy of Marketing Science, Vol. 40, No. 1, pp. 167-180.
Hsu, S. H., Chuang, M. C., and Chang, C. C. (2000), “A semantic differential study of designers’ and users’ product form perception,” International Journal of Industrial Ergonomics, Vol. 25, No. 4, pp. 375-391.
Hsu, Y. (2011), “Design innovation and marketing strategy in successful product competition,” Journal of Business & Industrial Marketing, Vol. 26, No. 4, pp. 223-236.
Huang, H. H., Mitchell, V.-W., and Rosenaum-Elliott, R. (2012), “Are Consumer and Brand Personalities the Same?,” Psychology & Marketing, Vol. 29, No. 5, pp. 334-349.
Hung, W.-K., and Chen, L.-L. (2012), “Effects of Novelty and Its Dimensions on Aesthetic Preference in Product Design,” International Journal of Design, Vol. 6, No. 2, pp. 81-90.
Johnson, D., and Gardner, J. (2007), “The media equation and team formation: Further evidence for experience as a moderator,” International Journal of Human-Computer Studies, Vol. 65, No. 2, pp. 111-124.
Jokinen, J. P. P. (2015), “Emotional user experience: Traits, events, and states,” International Journal of Human-Computer Studies, Vol. 76, No. 0, pp. 67-77.
Kang, K., Kang, C., and Hong, Y. S. (2014), “Data-driven optimized vehicle-level engineering specifications,” Industrial Management & Data Systems, Vol. 114, No. 3, pp. 338-364.
Kaptelinin, V., and Bannon, L. J. (2011), “Interaction Design Beyond the Product: Creating Technology-Enhanced Activity Spaces,” Human–Computer Interaction, Vol. 27, No. 3, pp. 277-309.
Keeney, R. L., and Raiffa, H. (1993), Decisions with multiple objectives: preferences and value tradeoffs, Cambridge University Press, New York.
Kerh, R., Chien, C.-F., and Lin, K.-Y. (2014), “Data Mining to Capture User-Experience: A Case Study in Notebook Product Appearance Design,” International Journal of Mechanical, Aerospace, Industrial and Mechatronics Engineering, Vol. 8, No. 4, pp. 661-666.
Kim, P., and Ding, Y. (2005), “Optimal Engineering System Design Guided by Data-Mining Methods,” Technometrics, Vol. 47, No. 3, pp. 336-348.
Kim, S. J., Kara, S., and Kayis, B. (2013), “Analysis of the impact of technology changes on the economic and environmental influence of product life-cycle design,” International Journal of Computer Integrated Manufacturing, Vol. 27, No. 5, pp. 422-433.
Kouprie, M., and Visser, F. S. (2009), “A framework for empathy in design: stepping into and out of the user's life,” Journal of Engineering Design, Vol. 20, No. 5, pp. 437-448.
Kreuzbauer, R., and Malter, A. J. (2005), “Embodied Cognition and New Product Design: Changing Product Form to Influence Brand Categorization,” Journal of Product Innovation Management, Vol. 22, No. 2, pp. 165-176.
Kujala, S. (2008), “Effective user involvement in product development by improving the analysis of user needs,” Behaviour & Information Technology, Vol. 27, No. 6, pp. 457-473.
Kujala, S., Roto, V., Väänänen-Vainio-Mattila, K., Karapanos, E., and Sinnelä, A. (2011), “UX Curve: A method for evaluating long-term user experience,” Interacting with Computers, Vol. 23, No. 5, pp. 473-483.
Kujala, S., Walsh, T., Nurkka, P., and Crisan, M. (2014), “Sentence Completion for Understanding Users and Evaluating User Experience,” Interacting with Computers, Vol. 26, No. 3, pp. 238-255.
Kusiak, A. (2009), “Innovation: A data-driven approach,” International Journal of Production Economics, Vol. 122, No. 1, pp. 440-448.
Kusiak, A., and Smith, M. (2007), “Data mining in design of products and production systems,” Annual Reviews in Control, Vol. 31, No. 1, pp. 147-156.
Lai, H.-H., Lin, Y.-C., Yeh, C.-H., and Wei, C.-H. (2006), “User-oriented design for the optimal combination on product design,” International Journal of Production Economics, Vol. 100, No. 2, pp. 253-267.
Law, E. L.-C., Schaik, V. P., and Roto, V. (2014), “Attitudes towards user experience (UX) measurement,” International Journal of Human-Computer Studies, Vol. 72, No. 6, pp. 526-541.
Law, E. L.-C., and Sun, X. (2012), “Evaluating user experience of adaptive digital educational games with Activity Theory,” International Journal of Human-Computer Studies, Vol. 70, No. 7, pp. 478-497.
Law, E. L.-C., and van Schaik, P. (2010), “Modelling user experience – An agenda for research and practice,” Interacting with Computers, Vol. 22, No. 5, pp. 313-322.
Li, S., Nahar, K., and Fung, B. M. (2013), “Product customization of tablet computers based on the information of online reviews by customers,” Journal of Intelligent Manufacturing, Vol. No. pp. 1-14.
Li, S., Nahar, K., and Fung, B. M. (2015), “Product customization of tablet computers based on the information of online reviews by customers,” Journal of Intelligent Manufacturing, Vol. 26, No. 1, pp. 97-110.
Liao, S.-H., Hsieh, C.-L., and Huang, S.-P. (2008), “Mining product maps for new product development,” Expert Systems with Applications, Vol. 34, No. 1, pp. 50-62.
Lin, K.-Y. 2014. "A user experience design of experiments for consumer electronic product design and its empirical study." Unpublished Unpublished doctoral dissertation, National Tsing Hua University, Hsinchu, Taiwan.
Lin, K.-Y., Chien, C.-F., and Kerh, R. (2015), “An Empirical Study of Data-Driven Innovation for extracting user experience of product form design of wearable devices,” Computers & Industrial Engineering.
Lin, L., Yang, M.-Q., Li, J., and Wang, Y. (2012), “A systematic approach for deducing multi-dimensional modeling features design rules based on user-oriented experiments,” International Journal of Industrial Ergonomics, Vol. 42, No. 4, pp. 347-358.
Lin, M.-H., and Cheng, S.-H. (2014), “Examining the “Later Wow” through Operating a Metaphorical Product,” International Journal of Design, Vol. 8, No. 3, pp. 61-78.
Lin, Y.-C., Yeh, C.-H., and Wei, C.-C. (2013), “How will the use of graphics affect visual aesthetics? A user-centered approach for web page design,” International Journal of Human-Computer Studies, Vol. 71, No. 3, pp. 217-227.
Linoff, G. S., and Berry, M. J. A. (2011), Data Mining Techniques: For Marketing, Sales, and Customer Relationship Management, Wiley Publishing, New York.
Liu, H., Hussain, F., Tan, C., and Dash, M. (2002), “Discretization: An Enabling Technique,” Data Mining and Knowledge Discovery, Vol. 6, No. 4, pp. 393-423.
Lo, C.-H., and Chu, C.-H. (2014), “An Investigation of the Social-Affective Effects Resulting from Appearance-Related Product Models,” Human Factors and Ergonomics in Manufacturing & Service Industries, Vol. 24, No. 1, pp. 71-85.
Luchs, M., and Swan, K. S. (2011), “Perspective: The Emergence of Product Design as a Field of Marketing Inquiry,” Journal of Product Innovation Management, Vol. 28, No. 3, pp. 327-345.
Micheli, P., Jaina, J., Goffin, K., Lemke, F., and Verganti, R. (2012), “Perceptions of Industrial Design: The “Means” and the “Ends”,” Journal of Product Innovation Management, Vol. 29, No. 5, pp. 687-704.
Moore, G. C., and Benbasat, I. (1991), “Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation,” Information Systems Research, Vol. 2, No. 3, pp. 192-222.
Mugge, R., Govers, P. C. M., and Schoormans, J. P. L. (2009), “The development and testing of a product personality scale,” Design Studies, Vol. 30, No. 3, pp. 287-302.
Na, N., and Suk, H.-J. (2014), “The Emotional Characteristics of White for Applications of Product Color Design,” International Journal of Design, Vol. 8, No. 2, pp. 61-70.
Nagamachi, M. (2002), “Kansei engineering as a powerful consumer-oriented technology for product development,” Applied Ergonomics, Vol. 33, No. 3, pp. 289-294.
Norman, D. A. (2004), Emotional design: Why we love (or hate) everyday things, Basic Books, New York.
Norman, D. A., Ortony, A., and Russell, D. M. (2003), “Affect and machine design: Lessons for the development of autonomous machines,” IBM Systems Journal, Vol. 42, No. 1, pp. 38-44.
Page, C., and Herr, P. M. (2002), “An Investigation of the Processes by Which Product Design and Brand Strength Interact to Determine Initial Affect and Quality Judgments,” Journal of Consumer Psychology, Vol. 12, No. 2, pp. 133-147.
Pandey, S., and Srivastava, S. (2014), Data Driven Enterprise UX: A Case Study of Enterprise Management Systems, Springer International Publishing, Switzerland.
Park, J., Han, S. H., Kim, H. K., Oh, S., and Moon, H. (2013), “Modeling user experience: A case study on a mobile device,” International Journal of Industrial Ergonomics, Vol. 43, No. 2, pp. 187-196.
Pawlak, Z. (1982), “Rough Sets.,” International Journal of Computer and Information Sciences, Vol. 11, No. 5, pp. 15.
Pedgley, O. (2009), “Influence of stakeholders on industrial design materials and manufacturing selection,” International Journal of Design, Vol. 3, No. 1, pp. 1-15.
Power, D. J. (2008), “Understanding Data-Driven Decision Support Systems,” Information Systems Management, Vol. 25, No. 2, pp. 149-154.
Pruitt, J., and Adlin, T. (2006), The Persona Lifecycle: Keeping People in Mind Throughout Product Design Morgan Kaufmann Publisher Inc., San Francisco, CA.
Pucillo, F., and Cascini, G. (2014), “A framework for user experience, needs and affordances,” Design Studies, Vol. 35, No. 2, pp. 160-179.
Radford, S. K., and Bloch, P. H. (2011), “Linking Innovation to Design: Consumer Responses to Visual Product Newness,” Journal of Product Innovation Management, Vol. 28, No. 1, pp. 208-220.
Redström, J. (2006), “Towards user design? On the shift from object to user as the subject of design,” Design Studies, Vol. 27, No. 2, pp. 123-139.
Rindova, V. P., and Petkova, A. P. (2007), “When Is a New Thing a Good Thing? Technological Change, Product Form Design, and Perceptions of Value for Product Innovations,” Organization Science, Vol. 18, No. 2, pp. 217-232.
Romanowski, C. J., Nagi, R., and Sudit, M. (2006), “Data mining in an engineering design environment: OR applications from graph matching,” Computers & Operations Research, Vol. 33, No. 11, pp. 3150-3160.
Ross, P. R., and Wensveen, S. (2010), “Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design,” International Journal of Design, Vol. 4, No. 2, pp. 3-13.
Saariluomaand, P., and Jokinen, J. P. P. (2014), “Emotional Dimensions of User Experience: A User Psychological Analysis,” International Journal of Human-Computer Interaction, Vol. 30, No. 4, pp. 303-320.
Sangelkar, S., Cowen, N., and McAdams, D. (2012), “User activity – product function association based design rules for universal products,” Design Studies, Vol. 33, No. 1, pp. 85-110.
Sauer, J., and Sonderegger, A. (2011), “The influence of product aesthetics and user state in usability testing,” Behaviour & Information Technology, Vol. 30, No. 6, pp. 787-796.
Sevilla, J., and Kahn, B. E. (2013), “The Completeness Heuristic: Product Shape Completeness Influences Size Perceptions, Preference, and Consumption,” Journal of Marketing Research, Vol. 51, No. 1, pp. 57-68.
Shao, X. Y., Wang, Z. H., Li, P. G., and Feng, C. X. J. (2006), “Integrating data mining and rough set for customer group-based discovery of product configuration rules,” International Journal of Production Research, Vol. 44, No. 14, pp. 2789-2811.
Snelders, D., Mugge, R., and Huinink, M. (2014), “Using Social Distinctions in Taste for Analysing Design Styles across Product Categories,” International Journal of Design, Vol. 8, No. 3, pp. 23-34.
Song, Z., and Kusiak, A. (2009), “Optimising product configurations with a data-mining approach,” International Journal of Production Research, Vol. 47, No. 7, pp. 1733-1751.
Srinivasan, V., Lovejoy, W. S., and Beach, D. (1997), “Integrated Product Design for Marketability and Manufacturing,” Journal of Marketing Research, Vol. 34, No. 1, pp. 154-163.
Sun, X., and May, A. (2014), “Design of the User Experience for Personalized Mobile Services,” International Journal of Human Computer Interaction Vol. 5, No. 2, pp. 21-39.
Tan, W. K., and Sie, M. S. (2014), “The impact of personal innovativeness on product aesthetics and self-connection with brand: a case study of mobile phone users,” Behaviour & Information Technology, Vol. 34, No. 3, pp. 316-325.
Tilburg, v. M., Lieven, T., Herrmann, A., and Townsend, C. (2015), “Beyond “Pink It and Shrink It” Perceived Product Gender, Aesthetics, and Product Evaluation,” Psychology & Marketing, Vol. 32, No. 4, pp. 422-437.
Townsend, J. D., Kang, W., Montoya, M. M., and Calantone, R. J. (2013), “Brand-Specific Design Effects: Form and Function,” Journal of Product Innovation Management, Vol. 30, No. 5, pp. 994-1008.
Tromp, N., Hekkert, P., and Verbeek, P. (2011), “Design for Socially Responsible Behavior: A Classification of Influence Based on Intended User Experience,” Design Issues, Vol. 27, No. 3, pp. 3-19.
Truong, Y., Klink, R. R., Fort-Rioche, L., and Athaide, G. A. (2014), “Consumer Response to Product Form in Technology-Based Industries,” Journal of Product Innovation Management, Vol. 31, No. 4, pp. 867-876.
Tuarob, S., and Tucker, C. (2015), “Quantifying Product Favorability and Extracting Notable Product Features using Large Scale Social Media Data,” Journal of Computing and Information Science in Engineering, Vol. 15, No. 3, pp. 1-12.
Tucker, C. S., and Kim, H. M. (2009), “Data-Driven Decision Tree Classification for Product Portfolio Design Optimization,” Journal of Computing and Information Science in Engineering, Vol. 9, No. 4, pp. 041004-041004.
Tucker, C. S., and Kim, H. M. (2011), “Trend Mining for Predictive Product Design,” Journal of Mechanical Design, Vol. 133, No. 11, pp. 111008-111008.
Tullis, T., and Albert, B. (2013), Measuring the user experience: collecting, analyzing, and presenting usability metrics second edition, Morgan Kaufmann, Amsterdam.
Venkatesh, V., Morris, M. G., Gordon, B. D., and Davis, F. D. (2003), “User Acceptance of Information Technology: Toward a Unified View,” MIS Quarterly, Vol. 27, No. 3, pp. 425-478.
Wang, C.-H. (2014), “Integrating Kansei engineering with conjoint analysis to fulfil market segmentation and product customisation for digital cameras,” International Journal of Production Research, Vol. 53, No. 8, pp. 2427-2438.
Wang, Z., and Nelson, M. R. (2014), “Tablet as human: How intensity and stability of the user-tablet relationship influences users’ impression formation of tablet computers,” Computers in Human Behavior, Vol. 37, No. 0, pp. 81-93.
Wu, Y., Guo, H., Chan, K., Lin, K.-Y., and Chien, C. (2014), "Constructing a Decision Information System of Customer Experience and its Empirical Study," Proceeding of the Chinese Institute of Industrial Engineers, New Taipei, Taiwan.
Xenakis, I., and Arnellos, A. (2013), “The relation between interaction aesthetics and affordances,” Design Studies, Vol. 34, No. 1, pp. 57-73.
Yang, C.-C. (2011a), “A classification-based Kansei engineering system for modeling consumers’ affective responses and analyzing product form features,” Expert Systems with Applications, Vol. 38, No. 9, pp. 11382-11393.
Yang, C.-C. (2011b), “Constructing a hybrid Kansei engineering system based on multiple affective responses: Application to product form design,” Computers & Industrial Engineering, Vol. 60, No. 4, pp. 760-768.
Yoon, J., Desmet, P. M. A., and Helm, A. v. d. (2012), “Design for Interest: Exploratory Study on a Distinct Positive Emotion in Human-Product Interaction,” International Journal of Design, Vol. 6, No. 2, pp. 67-80.
Zaltman, G. (1996), “Metaphorically speaking: new technique uses multidisciplinary ideas to improve qualitative research,” Marketing Research, Vol. 8, No. 2, pp. 13-20.
Zhou, F., Ji, Y., and Jiao, R. (2013), “Affective and cognitive design for mass personalization: status and prospect,” Journal of Intelligent Manufacturing, Vol. 24, No. 5, pp. 1047-1069.
Zhou, F., Ji, Y., and Jiao, R. J. (2014), “Prospect-Theoretic Modeling of Customer Affective-Cognitive Decisions Under Uncertainty for User Experience Design,” IEEE Transactions on Human-Machine Systems, Vol. 44, No. 4, pp. 468-483.
Zhou, T. (2012), “Examining mobile banking user adoption from the perspectives of trust and flow experience,” Information Technology and Management, Vol. 13, No. 1, pp. 27-37.
(此全文未開放授權)
電子全文
摘要
 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
* *