帳號:guest(3.144.124.107)          離開系統
字體大小: 字級放大   字級縮小   預設字形  

詳目顯示

以作者查詢圖書館館藏以作者查詢臺灣博碩士論文系統以作者查詢全國書目
作者(中文):曹廷群
作者(外文):Tsao,Ting Chun
論文名稱(中文):在著色器中實作基於力學模型之虛擬塑形系統
論文名稱(外文):Implementation of Mechanics-based Virtual Sculpturing System in Shader
指導教授(中文):蔡宏營
指導教授(外文):Tsai, Hung Yin
口試委員(中文):朱宏國
陳湘鳳
江國寧
口試委員(外文):Chu, Hung-Kuo
Shana Smith
Chiang, Kuo-Ning
學位類別:碩士
校院名稱:國立清華大學
系所名稱:動力機械工程學系
學號:102033598
出版年(民國):105
畢業學年度:104
語文別:中文
論文頁數:57
中文關鍵詞:電腦圖學虛擬實境虛擬塑形
外文關鍵詞:Computer GraphicVirtual RealityVirtual Sculpturing
相關次數:
  • 推薦推薦:0
  • 點閱點閱:43
  • 評分評分:*****
  • 下載下載:0
  • 收藏收藏:0
本研究將提出一套「虛擬塑形」(Virtual Sculpturing)的系統。透過影像擷取裝置偵測使用者食指尖端作為觸覺點(Haptic Interface point, HIP)並利用觸覺點與空間中物件網格之相對位置以及物件表面的深度資訊作為依據,以相似於顛簸映射(Bump-Mapping)的原理建構出觸覺點及物件網格間之虛擬接觸力(Virtual Contact Force)。
本研究將會在物件上建構一套基於力學的材料模型。當虛擬接觸力超出材料的降伏強度時,利用虛擬接觸力所造成的變形量以高斯分布改變物件表面之深度資訊作為虛擬形變。一旦物件表面之深度資訊改變時,著色器(Shader)所渲染出的模型也將隨之改變,藉此更動物件表面之視覺效果,讓使用者可以使用手部去對物件表面塑形並看到物件表面外型的改變,同時感受到塑形過程的虛擬力回饋,能使視覺及觸覺渲染達到同步交互作用之需求。
以本實驗的實驗結果,不使用法向量映射而使用位移映射中密鋪等級20的參數在視覺回饋及效能擁有最佳的結果,同時在力學渲染上也能有限度的同時滿足材料的物理特性以及虛擬接觸力回饋的體驗。
This research will propose a system called Virtual Sculpturing. By capturing user’s index fingertip as a HIP (Haptic Interaction Point) and using the spatial relations between HIP and mesh in the environment, we can construct Virtual Contact Force between HIP and the mesh as the similar concept of Bump-Mapping.
This research will construct a mechanics-based material model. When Virtual Contact Force reaches yielding strength of the material, the displacement caused by Virtual Contact Force will be applied to Gaussian Deformation to change depth information of the mesh surface. Once depth information changed, the mesh rendered by shader will update and change the visual effect. This system not only let users deformed the mesh and see the result simultaneously, but also feel the force feedback during deforming process. It shows the system can satisfied visual and force rendering interaction at the same time.
Due to the experiment result, not using Normal-mapping but Displacement-mapping with tessellation level 20 has the best result of visual effect and performance; force rendering result is also satisfied material properties and Virtual Contact Force experience.
ABSTRACT 1
摘要 2
誌謝 3
目錄 4
圖目錄 6
表目錄 9
第一章 緒論 10
1.1 前言 10
1.2 研究動機 10
1.3 材質貼圖概述以及顛簸映射原理 12
1.4 論文架構 16
第二章 文獻回顧 17
第三章 研究方法 22
3.1 研究架構 22
3.2 理想觸覺點法 23
3.3 力學渲染模型 25
3.4 高斯變形 32
3.5 實驗設計 34
第四章 實驗結果與討論 38
4.1 實驗設備 38
4.2 結果討論 40
第五章 結論與未來展望 54
參考文獻 56
[1] H. Qin and D. Terzopoulos, "D-NURBS: A Physics-Based Framework for Geometric Design," IEEE Transactions on Visualization and Computer Graphics, vol. 2, pp. 85-96,1996.
[2] F. Dachille, H. Qin, and A. Kaufman, "A novel haptics-based interface and sculpting system for physics-based geometric design," Computer-Aided Design, vol. 33, pp. 403-420,2001.
[3] J. F. Blinn, "Simulation of wrinkled surfaces," SIGGRAPH Computer Graphics, vol. 12, pp. 286-292,1978.
[4] P. Cignoni, C. Montani, R. Scopigno, and C. Rocchini, "A general method for preserving attribute values on simplified meshes," in Proceedings of the conference on Visualization, 1998.
[5] V. Krishnamurthy and M. Levoy, "Fitting smooth surfaces to dense polygon meshes," in Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, 1996.
[6] U. Technologies. Unity Documentation version 5.3 [Online].
[7] Y. Wu, L. Schmidt, M. Parker, J. Strong, M. Bruns, Vinayak, et al., "Active-Hand: Automatic Configurable Tactile Interaction in Virtual Environment," in Proceedings of the Asme International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, 2012.
[8] M. Bouzit, G. Burdea, G. Popescu, and R. Boian, "The Rutgers Master II - New design force-feedback glove," IEEE/ASME Transactions on Mechatronics, vol. 7, pp. 256-263,2002.
[9] A. Chiri, N. Vitiello, F. Giovacchini, S. Roccella, F. Vecchi, and M. C. Carrozza, "Mechatronic Design and Characterization of the Index Finger Module of a Hand Exoskeleton for Post-Stroke Rehabilitation," IEEE/ASME Transactions on Mechatronics, vol. 17, pp. 884-894,2012.
[10] H. Iwata, "Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator," SIGGRAPH Computer Graphics, vol. 24, pp. 165-170,1990.
[11] C. B. Zilles and J. K. Salisbury, "A constraint-based god-object method for haptic display," in Proceedings of IEEE International Conference on Intelligent Robots and Systems, 1995.
[12] C. H. Ho, C. Basdogan, and M. A. Srinivasan, "Efficient point-based rendering techniques for haptic display of virtual objects," Presence-Teleoperators and Virtual Environments, vol. 8, pp. 477-491,1999.
[13] D. Terzopoulos, J. Platt, A. Barr, and K. Fleischer, "Elastically deformable models," SIGGRAPH Computer Graphics, vol. 21, pp. 205-214,1987.
[14] D. Terzopoulos and K. Fleischer, "Deformable models," The Visual Computer, vol. 4, pp. 306-331,1988.
[15] J. F. O'Brien and J. K. Hodgins, "Graphical modeling and animation of brittle fracture," in Proceedings of the 26th annual conference on Computer graphics and interactive techniques, 1999.
[16] J. F. O'Brien, A. W. Bargteil, and J. K. Hodgins, "Graphical modeling and animation of ductile fracture," in Proceedings of the 29th annual conference on Computer graphics and interactive techniques, San Antonio, Texas, 2002.
[17] R. Narain, T. Pfaff, and J. F. O'Brien, "Folding and crumpling adaptive sheets," ACM Transactions on Graphics, vol. 32, pp. 1-8,2013.
[18] T. Pfaff, R. Narain, J. M. d. Joya, and J. F. O'Brien, "Adaptive tearing and cracking of thin sheets," ACM Transactions on Graphics, vol. 33, pp. 1-9,2014.
[19] C. Wojtan and G. Turk, "Fast viscoelastic behavior with thin features," ACM Transactions on Graphics, vol. 27, pp. 1-8,2008.
[20] A. W. Bargteil, C. Wojtan, J. K. Hodgins, and G. Turk, "A finite element method for animating large viscoplastic flow," ACM Transactions on Graphics, vol. 26, 2007.
[21] M. Müller, J. Dorsey, L. McMillan, R. Jagnow, and B. Cutler, "Stable real-time deformations," in Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, San Antonio, Texas, 2002.
[22] M. Müller and M. Gross, "Interactive virtual materials," in Proceedings of Graphics Interface 2004, London, Ontario, Canada, 2004.
[23] S. Mizuno, M. Okada, and J. Toriwaki, "An interactive designing system with virtual sculpting and virtual woodcut printing," Computer Graphics Forum, vol. 18, pp. 183–194,1999.
[24] W. Zhu and Y.-S. Lee, "Dexel-based force-torque rendering and volume updating for 5-DOF haptic product prototyping and virtual sculpting," Comput. Ind., vol. 55, pp. 125-145,2004.
[25] F. W. B. Li, R. W. H. Lau, and F. F. C. Ng, "VSculpt: A distributed virtual sculpting environment for collaborative design," IEEE Transactions on Multimedia, vol. 5, pp. 570-580,2003.
[26] M. J. Ribeiro, J. M. Ferreira, and J. A. Labrincha, "Plastic behaviour of different ceramic pastes processed by extrusion," Ceramics International, vol. 31, pp. 515-519,2005.
[27] N. Miyata, K. Yamaguchi, and Y. Maeda, "Measuring and modeling active maximum fingertip forces of a human index finger," in Proceedings of IEEE International Conference on Intelligent Robots and Systems, 2007.

 
 
 
 
第一頁 上一頁 下一頁 最後一頁 top
* *