|
[1] Ahmad, S., Schroeder, R. G., & Mallick, D. N. (2010). The relationship among modularity, functional coordination, and mass customization: Implications for com-petitiveness. European Journal of Innovation Management. [2] Tseng, M. M., Jiao, J., & Merchant, M. E. (1996). Design for mass customiza-tion. CIRP annals, 45(1), 153-156. [3] Wang, Y., Ma, H. S., Yang, J. H., & Wang, K. S. (2017). Industry 4.0: a way from mass customization to mass personalization production. Advances in manufacturing, 5(4), 311-320. [4] Kumar, A., Gattoufi, S., & Reisman, A. (2007). Mass customization research: trends, directions, diffusion intensity, and taxonomic frameworks. International Journal of Flexible Manufacturing Systems, 19(4), 637-665. [5] Grafmüller, L. K., & Habicht, H. (2017). Current challenges for mass customization on B2B markets. In Managing Complexity(pp. 269-279). Springer, Cham. [6] Franke, N., & Piller, F. (2004). Value creation by toolkits for user innovation and design: The case of the watch market. Journal of product innovation manage-ment, 21(6), 401-415. [7] Fauska, P., Kryvinska, N., & Strauss, C. (2014). Agile management of complex goods & services bundles for B2B E-commerce by global narrow-specialized compa-nies. Global Journal of Flexible Systems Management, 15(1), 5-23. [8] Alves, C., & Luís Reis, J. (2020, February). The intention to use E-commerce using augmented reality-the case of IKEA place. In International conference on information technology & systems(pp. 114-123). Springer, Cham. [9] Dan, Y., Shen, Z., Xiao, J., Zhu, Y., Huang, L., & Zhou, J. (2021). HoloDesigner: A mixed reality tool for on-site design. Automation in Construction, 129, 103808. [10] Mourtzis, D., Zogopoulos, V., & Vlachou, E. (2018). Augmented reality supported product design towards industry 4.0: a teaching factory paradigm. Procedia manu-facturing, 23, 207-212. [11] Nee, A. Y., Ong, S. K., Chryssolouris, G., & Mourtzis, D. (2012). Augmented reality applications in design and manufacturing. CIRP annals, 61(2), 657-679. [12] Luh, Y. P., Wang, J. B., Chang, J. W., Chang, S. Y., & Chu, C. H. (2013). Augmented reality-based design customization of footwear for children. Journal of Intelligent Manufacturing, 24(5), 905-917. [13] Doil, F., Schreiber, W., Alt, T., & Patron, C. (2003, May). Augmented reality for manufacturing planning. In Proceedings of the workshop on Virtual environments 2003 (pp. 71-76). [14] Kokkas, A., & Vosniakos, G. C. (2019). An Augmented Reality approach to factory layout design embedding operation simulation. International Journal on Interactive Design and Manufacturing (IJIDeM), 13(3), 1061-1071. [15] Fukuda, T., Yokoi, K., Yabuki, N., & Motamedi, A. (2019). An indoor thermal en-vironment design system for renovation using augmented reality. Journal of Com-putational Design and Engineering, 6(2), 179-188. [16] Lin, J. R., Cao, J., Zhang, J. P., van Treeck, C., & Frisch, J. (2019). Visualization of indoor thermal environment on mobile devices based on augmented reality and computational fluid dynamics. Automation in Construction, 103, 26-40. [17] International Organization Standardization, (2010). Ergonomics Of Human-System Interaction – Part 210: Human-Centered Design for Interactive Systems. (ISO Standard No. 9241-210:2019). [18] Chen, F., & Terken, J. (2023). Design Process. In Automotive Interaction Design (pp. 165-179). Springer, Singapore. [19] Marti, P., & Bannon, L. J. (2009). Exploring user-centered design in practice: Some caveats. Knowledge, technology & policy, 22(1), 7-15. [20] Scaife, M., Rogers, Y., Aldrich, F., & Davies, M. (1997, March). Designing for or designing with? Informant design for interactive learning environments. In Proceedings of the ACM SIGCHI Conference on Human factors in computing systems (pp. 343-350). [21] Häußler, M., & Borrmann, A. (2021). Knowledge-based engineering in the context of railway design by integrating BIM, BPMN, DMN and the methodology for knowledge-based engineering applications (MOKA). Journal of Information Tech-nology in Construction, 26, 193-226. [22] Bochkovskiy, A., Wang, C. Y., & Liao, H. Y. M. (2020). Yolov4: Optimal speed and accuracy of object detection. arXiv preprint arXiv:2004.10934. [23] Chaudhuri, A., Mandaviya, K., Badelia, P., & Ghosh, S. K. (2017). Optical character recognition systems. In Optical Character Recognition Systems for Different Lan-guages with Soft Computing (pp. 9-41). Springer, Cham. [24] Li, H., Liu, H., Cao, N., Peng, Y., Xie, S., Luo, J., & Sun, Y. (2017). Real-time RGB-D image stitching using multiple Kinects for improved field of view. International Journal of Advanced Robotic Systems, 14(2), 1729881417695560. [25] Dawson‐Howe, K. M., & Vernon, D. (1994). Simple pinhole camera calibra-tion. International Journal of Imaging Systems and Technology, 5(1), 1-6. [26] Chan, T. M. (2021). Faster algorithms for largest empty rectangles and boxes. arXiv preprint arXiv:2103.08043.
|