|
參考文獻 一、中文文獻 王盈琪, & 王美芬. (2006). 利用 POE 教學模式探討國小三年級學童光迷思概念及其概念改變之成效. 文章發表於: 中華民國第二十二屆科學教育學術研討會. 臺北市: 國立臺灣師範大學. 古芝如. (2013). 探討靜態、動態、結合動靜態視覺表徵融入教學對國小學生科學學習成就和科學學習動機的影響 國立新竹教育大學]. 新竹市. https://hdl.handle.net/11296/rgq8rb 呂祖寧. (2021). 結合虛擬實境與擴增實境發展遺傳學學習系統並評估其學習成效 國立清華大學]. 新竹市. https://hdl.handle.net/11296/69dmt2 李易儒. (2021). 結合擴增實境與虛擬實境對國中學生在遺傳學概念理解、學習投入程度及探究能力的影響 國立清華大學]. 新竹市. https://hdl.handle.net/11296/595n28 林志勇, 黃維信, 宋文旭, & 許峻嘉. (2006),認識虛擬實境,全華圖書 林建隆, 徐順益, & 侯佳典. (2008). 以 5E 探究式學習環設計國二浮力單元教材對概念改變成效之研究. Chinese Physics, 9(1), 1-16. 林春風, 鄭凱懌, 劉旭航, & 張勝仁. (2022). 元宇宙技術與應用. 電工通訊季刊, 89-95. 林靜雯, & 吳育倫. (2013). 應用診斷測驗結合答題信心探究跨年級學生簡單暨串聯電路之理解及影響來源. 教育科學研究期刊, 58(2), 25-56. 林靜雯, & 邱美虹. (2005). 整合類比與多重表徵研究取向探究多重類比設計對兒童電學概念學習之影響. 科學教育學刊, 13(3), 317-345. 邱美虹, & 林靜雯. (2002). 以多重類比探究兒童電流心智模式之改變. 科學教育學刊, 10(2), 109-134. 邱崇修. (2007). 中學生電學迷思概念之診斷工具及認知類型的分析研究 國立高雄師範大學]. 高雄市. https://hdl.handle.net/11296/sygs4f 洪雪華. (2011). 概念圖融入探究教學對三年級學生「簡單電路」概念學習之研究 國立嘉義大學]. 嘉義市. https://hdl.handle.net/11296/ag5c87 陳啓明, & 陳瓊森. (1992). 發展紙筆測驗以探究高一學生對直流電路的迷思概念. 科學教育(3), 21-72. 陳義勳. (2004). 國小五年級學童電學概念改變之研究. 科學教育研究與發展季刊. 程治, & 沈立勝. (1998). 網際網路與虛擬實境. 資訊與教育, 50, 9-15 黃敦揚. (2010). 國小五年級學童學習「電池」相關概念或另有概念之研究—以五股地區為例 臺北市立教育大學]. 臺北市. https://hdl.handle.net/11296/24fbqe 楊上緯. (2013). 學生電學另有概念與其科學認識觀之探討 -以高職電機電子群學生為例 國立彰化師範大學]. 彰化縣. https://hdl.handle.net/11296/fm38nk 楊文金. (1992). 在職國小教師對基本電路之概念研究. 論文發表於中華民國第八屆科學教育學術研討會. 高雄市: 國立高雄師範大學. 葉俊豪. (1994). 利用定性與定量測驗來探究高二學生對直流電路的知識結構 國立彰化師範大學]. 彰化縣. https://hdl.handle.net/11296/jf4927 劉俊庚. (2002). 迷思概念與概念改變教學策略之文獻分析-以概念構圖和後設分析模式探討其意涵與影響 國立臺灣師範大學]. 台北市. https://hdl.handle.net/11296/m5g2ds 蔡嘉興, 連坤德, & 周進洋. (2003). 國三學生電流概念診斷與教學改進之研究. 2002 年中華民國物理教育學術研討會. 彰化縣: 國立彰化師範大學. 蔡嘉興, 周進洋, & 連坤德. (2005). 以 Flash 電腦動畫輔助教學促進國三學生電流概念改變. 物理教育, 6(1), 24-42. 賴崇閔, 黃秀美, 廖述盛, & 黃雯雯. (2009). 3D 虛擬實境應用於醫學教育接受度之研究. 教育心理學報, 40(3), 341-361. 謝旻儕, & 林語瑄. (2017). 虛擬實境與擴增實境在醫護實務與教育之應用. VR and AR Applications in Medical Practice and Education]. 護理雜誌, 64(6), 12-18.
二、英文文獻 Abdusselam, M. S., & Karal, H. (2020). The effect of using augmented reality and sensing technology to teach magnetism in high school physics. Technology, Pedagogy and Education, 29(4), 407-424. https://doi.org/10.1080/1475939x.2020.1766550 Al Amri, A. Y., Osman, M. E., & Al Musawi, A. S. (2020). The effectiveness of a 3D-virtual reality learning environment (3D-VRLE) on the Omani eighth grade students’ achievement and motivation towards physics learning. International Journal of Emerging Technologies in Learning (Online), 15(5), 4. Arnold, M. (1987). BEING CONSTRUCTIVE - AN ALTERNATIVE APPROACH TO THE TEACHING OF INTRODUCTORY IDEAS IN ELECTRICITY. International Journal of Science Education, 9(5), 553-563. https://doi.org/10.1080/0950069870090505 Azuma, R. T. (1997). A survey of augmented reality. Presence: teleoperators & virtual environments, 6(4), 355-385. Barak, M., Ashkar, T., & Dori, Y. J. (2011). Learning science via animated movies: Its effect on students’ thinking and motivation. Computers & Education, 56(3), 839-846. Bell, B., Osborne, R., & Tasker, R. (1985). Finding out what children think. Learning in science, 151-165. Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., & Krathwohl, D. R. (1956). Taxonomy of educational objetives: the classification of educational goals: handbook I: cognitive domain. Boyd, D. E., & Koles, B. (2019). An introduction to the special issue “virtual reality in marketing”: definition, theory and practice. In (Vol. 100, pp. 441-444): Elsevier. Carlton, K. (1999). Teaching electric current and electrical potential. Physics Education, 34(6), 341. Chen, S.-Y., & Liu, S.-Y. (2020). Using augmented reality to experiment with elements in a chemistry course. Computers in Human Behavior, 111. https://doi.org/10.1016/j.chb.2020.106418 Chi, M. T. (2005). Commonsense conceptions of emergent processes: Why some misconceptions are robust. The journal of the learning sciences, 14(2), 161-199. Chiu, M. H., & Lin, J. W. (2005). Promoting fourth graders' conceptual change of their understanding of electric current via multiple analogies. Journal of Research in Science Teaching: The Official Journal of the National Association for Research in Science Teaching, 42(4), 429-464. Cohen, R., Eylon, B., & Ganiel, U. (1983). Potential difference and current in simple electric circuits: A study of students’ concepts. American journal of Physics, 51(5), 407-412. Coiffet, P., & Burdea, G. C. (2017). Virtual reality technology. John Wiley & Sons. Cortina, J. M. (1993). What is coefficient alpha? An examination of theory and applications. Journal of applied psychology, 78(1), 98. Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management science, 35(8), 982-1003. De Jong, J. R., Keizer, A., Engel, M. M., & Dijkerman, H. C. (2017). Does affective touch influence the virtual reality full body illusion? Experimental Brain Research, 235(6), 1781-1791. https://doi.org/10.1007/s00221-017-4912-9 Dupin, J. J., & Johsua, S. (1987). Conceptions of French pupils concerning electric circuits: Structure and evolution. Journal of research in science teaching, 24(9), 791-806. Fensham, P. J., Gunstone, R. F., & White, R. T. (1994). The content of science: A constructivist approach to its teaching and learning. Psychology Press. Garnett, P. J., & Treagust, D. F. (1992). Conceptual difficulties experienced by senior high school students of electrochemistry: Electric circuits and oxidation‐reduction equations. Journal of research in science teaching, 29(2), 121-142. Huang, W., Roscoe, R. D., Johnson‐Glenberg, M. C., & Craig, S. D. (2020). Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion. Journal of Computer Assisted Learning, 37(3), 745-758. https://doi.org/10.1111/jcal.12520 Ibanez, M.-B., Di-Serio, A., Villaran-Molina, D., & Delgado-Kloos, C. (2015). Augmented Reality-Based Simulators as Discovery Learning Tools: An Empirical Study. IEEE Transactions on Education, 58(3), 208-213. https://doi.org/10.1109/te.2014.2379712 Jaakkola, T., & Nurmi, S. (2008). Fostering elementary school students' understanding of simple electricity by combining simulation and laboratory activities. Journal of Computer Assisted Learning, 24(4), 271-283. https://doi.org/10.1111/j.1365-2729.2007.00259.x Johsua, S. (1984). Students’ interpretation of simple electrical diagrams. European Journal of Science Education, 6(3), 271-275. Kim, D., & Ko, Y. J. (2019). The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction. Computers in Human Behavior, 93, 346-356. Lesjak, I., Guetl, C., Pirker, J., & Lowe, D. (2022). ADVANCED EDU-AR-VIZ: a Framework for Selecting Appropriate Visual Augmentations in STEM Education. In (pp. 237-249). Springer International Publishing. https://doi.org/10.1007/978-3-030-93904-5_24 Liou, H. H., Yang, S. J. H., Chen, S. Y., & Tarng, W. (2017). The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning. Educational Technology & Society, 20(3), 110-121. ://WOS:000405589800009 Liu, R., Wang, L., Koszalka, T. A., & Wan, K. (2022). Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons. Journal of Computer Assisted Learning, 38(5), 1422-1433. https://doi.org/10.1111/jcal.12688 Liu, R., Wang, L., Lei, J., Wang, Q., & Ren, Y. (2020). Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons. British Journal of Educational Technology, 51(6), 2034-2049. https://doi.org/10.1111/bjet.13028 Magnusson, S. J., Templin, M., & Boyle, R. A. (1997). Dynamic science assessment: A new approach for investigating conceptual change. The journal of the learning sciences, 6(1), 91-142. Matovu, H., Ungu, D. A. K., Won, M., Tsai, C.-C., Treagust, D. F., Mocerino, M., & Tasker, R. (2022). Immersive virtual reality for science learning: Design, implementation, and evaluation. Studies in Science Education, 1-40. https://doi.org/10.1080/03057267.2022.2082680 Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329. Osborne, R. (1983). Towards modifying children's ideas about electric current. Research in Science & Technological Education, 1(1), 73-82. Osborne, R., & Freyberg, P. (1985). Learning in Science. The Implications of Children's Science. ERIC. Özmen, H., Demircioğlu, H., & Demircioğlu, G. (2009). The effects of conceptual change texts accompanied with animations on overcoming 11th grade students’ alternative conceptions of chemical bonding. Computers & Education, 52(3), 681-695. Pardhan, H., & Bano, Y. (2001). Science teachers' alternate conceptions about direct-currents. International Journal of Science Education, 23(3), 301-318. Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785-797. https://doi.org/10.1037/edu0000241 Paxinou, E., Panagiotakopoulos, C. T., Karatrantou, A., Kalles, D., & Sgourou, A. (2020). Implementation and Evaluation of a Three-Dimensional Virtual Reality Biology Lab versus Conventional Didactic Practices in Lab Experimenting with the Photonic Microscope. Biochem Mol Biol Educ, 48(1), 21-27. https://doi.org/10.1002/bmb.21307 Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P., Guetl, C., Petrović, V. M., & Jovanović, K. (2016). Virtual laboratories for education in science, technology, and engineering: A review. Computers & Education, 95, 309-327. https://doi.org/10.1016/j.compedu.2016.02.002 Richard, P., Burdea, G., Gomez, D., & Coiffet, P. (1994). A comparison of haptic, visual and auditive force feedback for deformable virtual objects. Proceedings of the Internation Conference on Automation Technology (ICAT), Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education. Computers & Education, 144, Article 103710. https://doi.org/10.1016/j.compedu.2019.103710 Shipstone, D., Rhöneck, C. v., Jung, W., Kärrqvist, C., Dupin, J.-J., Johsua, S. e., & Licht, P. (1988). A study of students’ understanding of electricity in five European countries. International Journal of Science Education, 10(3), 303-316. Shipstone, D. M. (1984). A study of children's understanding of electricity in simple DC circuits. European Journal of Science Education, 6(2), 185-198. https://doi.org/10.1080/0140528840060208 Tarng, W., Lin, Y.-J., & Ou, K.-L. (2021). A Virtual Experiment for Learning the Principle of Daniell Cell Based on Augmented Reality. Applied Sciences, 11(2). https://doi.org/10.3390/app11020762 Tarng, W., Tseng, Y.-C., & Ou, K.-L. (2022). Application of Augmented Reality for Learning Material Structures and Chemical Equilibrium in High School Chemistry. Systems, 10(5). https://doi.org/10.3390/systems10050141 Tsai, C. H., Chen, H. Y., Chou, C. Y., & Lain, K. D. (2007). Current as the key concept of Taiwanese students’ understandings of electric circuits. International Journal of Science Education, 29(4), 483-496. Tsai, C. Y., Ho, Y. C., & Nisar, H. (2021). Design and Validation of a Virtual Chemical Laboratory-An Example of Natural Science in Elementary Education. Applied Sciences-Basel, 11(21), Article 10070. https://doi.org/10.3390/app112110070 Viard, J., & Khantine-Langlois, F. (2001). The concept of electrical resistance: How Cassirer's philosophy, and the early developments of electric circuit theory, allow a better understanding of students' learning difficulties. Science & Education, 10(3), 267-286. Wang, T.-L., & Tseng, Y.-K. (2018). The comparative effectiveness of physical, virtual, and virtual-physical manipulatives on third-grade students’ science achievement and conceptual understanding of evaporation and condensation. International Journal of Science and Mathematics Education, 16, 203-219. White, R., & Gunstone, R. (2014). Probing understanding. Routledge. Yang, Q. F., Lin, H., Hwang, G. J., Su, P. Y., & Zhao, J. H. (2022). An exploration-based SVVR approach to promote students' chemistry learning effectiveness. Interactive Learning Environments. https://doi.org/10.1080/10494820.2022.2135106 Yockey, R. D. (2011). SPSS demystified. A step-by-step guide to successful data analysis, 2. Zumbach, J., von Kotzebue, L., & Pirklbauer, C. (2022). Does Augmented Reality Also Augment Knowledge Acquisition? Augmented Reality Compared to Reading in Learning About the Human Digestive System? Journal of Educational Computing Research, 60(5), 1325-1346. https://doi.org/10.1177/07356331211062945
|