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作者(中文):黃嬿臻
作者(外文):Huang, Yan-Zhen.
論文名稱(中文):不插電的教學法於幼兒園STEAM課程之研究
論文名稱(外文):Research on the non-plug-in teaching method in preschool STEAM course
指導教授(中文):邱富源
指導教授(外文):Chiu, Fu-Yuan
口試委員(中文):陳明秀
丘嘉慧
口試委員(外文):Chen, Ming-Hsiu
Chiu, Chia-Hui
學位類別:碩士
校院名稱:國立清華大學
系所名稱:課程與教學碩士在職專班
學號:107092527
出版年(民國):109
畢業學年度:108
語文別:中文
論文頁數:186
中文關鍵詞:幼兒不插電教學法STEAM核心素養
外文關鍵詞:childrennon-plug-in teaching methodSTEAMcore literacy
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現今STEAM課程模式,在教學現場中所推動,S是Science代表著科學,T是Technology代表著科技,E是Engineering代表著工程,A是Art代表著藝術,M是Mathematics代表著數學,是一門跨學科的教學方法,因此在幼兒園的階段中利用不插電的教學方法將STEAM融入在課程當中,讓幼兒對於STEAM有基礎的概念,也與課綱中的核心素養做結合,銜接到小學階段跨學科的教學方式。
本研究採用行動研究法,利用觀察、紀錄、談話的方式進行探討,紀錄幼兒在過程中的成長、變化,與同儕之間共同合作解決問題,從幼兒有興趣中開啟STEAM的教學方法,使用幼兒平日的對話和互動中的觀察及發現,設計STEAM課程之活動,在幼兒園實施STEAM課程採用遊戲的方式去融入STEAM教學並且使用不插電的教學方式進行,來解決問題並融合STEAM的教學觀點。本研究目的包括:(1)建構幼兒階段對於STEAM的內涵(2)了解不插電的教學方式歷程(3)了解使用不插電的教學方式幼兒是否具備STEAM的素養發展。本研究問題包括:(1)建構幼兒階段對於STEAM的內涵為何?(2) 是否能運用不插電的教學歷程來認識STEAM的課程內容?(3-1)在實施STEAM課程內容,幼兒是否有具備其課綱內涵中的核心素養?(3-2)在運用STEAM的過程當中,幼兒如何發現問題並解決問題呢?
將STEAM課程融入在幼兒園當中,利用不插電的方式來共同解決幼兒所發現的問題,並在過程中記錄幼兒與同儕間的討論,發現幼兒實際解決問題的方法與應用,將STEAM課程落實在幼兒園的教學探究中,讓幼兒階段可以有初步接觸和認識STEAM的方法並與同儕共同解決問題。
The current STEAM curriculum model is promoted in the teaching field. S is Science for science, T is Technology for technology, E is Engineering for engineering, A is Art for art, M is Mathematics for mathematics, it is a cross Discipline teaching methods, so in the kindergarten stage, the use of unplugged teaching methods will integrate STEAM into the curriculum, so that children have a basic concept of STEAM, also combined with the core literacy in the syllabus, connecting to the primary school Discipline teaching methods.
This research uses action research methods, using observations, records, and conversations to discuss, record the growth and changes of children in the process, work together with peers to solve problems, open STEAM teaching methods from children's interest, use children Observations and discoveries in daily dialogues and interactions, design activities of STEAM courses, and the implementation of STEAM courses in kindergartens uses games to integrate STEAM teaching and uses unplugged teaching methods to solve problems and integrate STEAM teaching perspectives.
The objectives of this research include: (1) To construct the meaning of STEAM in the early childhood stage (2) To understand the course of teaching methods without plug-in (3) To understand whether children who use the teaching method without plug-in have STEAM literacy development. The research questions include: (1) What is the meaning of STEAM in the construction of early childhood? (2) Can you use the unplugged teaching history to understand the content of STEAM? (3-1) In the implementation of STEAM curriculum content, do young children have the core qualities in their syllabus content? (3-2) In the process of using STEAM, how do young children find and solve problems?
Integrate the STEAM curriculum in the kindergarten, use unplugged methods to jointly solve the problems found by the children, and record the discussions between the children and their peers in the process, find the practical solutions and applications of the children, and implement the STEAM curriculum in In the teaching inquiry of kindergarten, children can have initial contact and understanding of STEAM and solve problems together with their peers.
第一章 緒論...............................................1
第一節 研究動機...........................................2
第二節 研究目的與問題......................................4
第三節 名詞定義...........................................5
第四節 研究限制以及解決方案................................6
第二章 文獻探討...........................................9
第一節 STEAM概念和素養....................................9
第二節 幼兒階段的STEAM教學............................... 32
第三節 不插電的教學方式.................................. 46
第四節 從幼兒園新課綱核心素養看STEAM教學.................. 48
第三章 研究方法與實施.................................... 53
第一節 研究方法與內容.................................... 53
第二節 研究背景.......................................... 56
第三節 STEAM課程活動內容與介紹........................... 66
第四節 研究實施的經歷與流程................................72
第五節 資料蒐集與分析.................................... 76
第六節 研究信實度....................................... 82
第七節 研究倫理......................................... 83
第四章 研究活動與發現.................................... 85
第一節 不插電的方式,將STEAM課程融入到水道的教學............ 86
第二節 不插電的方式,將STEAM課程融入到種植作物四格畫的教學... 131
第三節 不插電的方式,將STEAM課程融入到種植的規劃與方向中..... 140
第四節 不插電的方式,將STEAM課程融入到烹飪學習活動.......... 151
第五章 研究結論與建議................................... 165
第一節 行動研究實施STEAM課程的結論........................ 166
第二節 行動研究實施STEAM課程後探討的建議與改進之處.......... 172
第三節 未來STEAM課程在幼兒園實施的建議..................... 178
參考文獻................................................ 181
壹、中文部分............................................ 181
貳、西文部分............................................ 181
附錄................................................... 183
附錄一 不插電的教學法於幼兒園STEAM課程研究家長同意書........ 183
附錄二 不插電的教學法於幼兒園STEAM課程研究訪談大綱.......... 184
附錄三 不插電的教學法於幼兒園STEAM課程研究訪談內容.......... 186


中文部分
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2.教育部國民與學前教育署全國教保資訊網(2019),幼兒園新課綱,
https://www.ece.moe.edu.tw/archives/5432。

西文部分
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5.Deanna Pecaski Mclennan(2017),Creating Coding Stories amd Games, Teaching Young Children,10(3)
https://www.naeyc.org/resources/pubs/tyc/feb2017/creating-coding-stories-and-games.
6.Elisabeth R. McClure,Lisa Guernsey,Douglas H. Clements,Susan Nall Bales,Jennifer Nichols,Nat Kendall-Taylor,Michael H. 7.Levine(2017),STEM Starts Early: Grounding Science, Technology, Engineering, and Math Education in Early Childhood. http://www.joanganzcooneycenter.org/wp-content/uploads/2017/01/jgcc_stemstartsearly_final.pdf.
8.Georgette Yakman,(2010). What is the point of STEAM?-A Brief Overview.
9.Andrew D. Watson & Gregory H. Watson,2013, Transitioning STEM to STEAM: Reformation of Engineering Education.
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11.Jeanne Brevrster,1972,a plan for a series of meetingd to encourage the involvement of parents of prospective kindergarten children in the prepattion for and initial stages of kindergarten.
12.John Stocks, An Educator’s Guide to the “Four Cs”, Preparing 21st Century Students for a Global Society
http://www.nea.org/assets/docs/A-Guide-to-Four-Cs.pdf.
13.Karyn(n.d),how to tech STEAM
https://teachbesideme.com/why-stem-steam-education-matters/.
14.Maria Kampen(2019), How to Promote 21st Century Skills in Your School, https://www.aeseducation.com/blog/what-are-21st-century-skills.
15.Roberto J. Rodríguez, White House(2016), Supporting our youngest innovators: STEM starts early! https://obamawhitehouse.archives.gov/blog/2016/03/01/supporting-our-youngest-innovators-stem-starts-early.
16.Saul McLeod,(2018), Lev Vygotsky's Sociocultural Theory, https://www.simplypsychology.org/simplypsychology.org-ZPD.pdf.
17.Saul McLeod,(2019) ,Constructivism as a theory for teaching and learning
https://www.simplypsychology.org/constructivism.html.
18.Seven Goals for the Design of Constructivist Learning Environments,Peter C. 19.Honebein,https://www.simplypsychology.org/constructivism.html.
United States Department of education.2017.Resources for STEM Education.http://www.ed.gov/sites/default/files/documents/stem/stem-ed-resources.pdf .
20.U.S. Department of Education,2019, Nine Dimensions for Supporting Powerful STEM Learning with Technology, https://tech.ed.gov/stem/.
 
 
 
 
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