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作者(中文):傅思為
作者(外文):Fu, Szu-Wei
論文名稱(中文):虛擬實境和擴增實境對於產品策略的影響
論文名稱(外文):The Impact of AR/VR on Product Strategy
指導教授(中文):丘宏昌
指導教授(外文):Chiu, Hung-Chang
口試委員(中文):唐運佳
謝依靜
口試委員(外文):Tang, Yun-Chia
Hsieh, Yi-Ching
學位類別:碩士
校院名稱:國立清華大學
系所名稱:國際專業管理碩士班
學號:106077507
出版年(民國):108
畢業學年度:107
語文別:英文
論文頁數:39
中文關鍵詞:虛擬實境擴增實境產品策略教育旅遊線下零售
外文關鍵詞:Augmented RealityVirtual RealityProduct StrategyEducationTourismOffline RetailEngagementExperienceImmersion
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Technology and product strategy have always go hand in hand as the former could exert tremendous influence on the success of the later one. Marketers have relied on multiple technologies to brand their products and formulate strategies for their products to win the market. Each technology has its unique impact and support towards specific products that deem compatible. As technology keeps evolving, so will the product strategies along with customer expectations and demand. In recent years, two of the newest technologies, virtual and augmented realities have caught my attention. In fact, I am quiet fascinated by what these two technologies can bring to the world. As the adoption rate gradually increases and diffuses into multiple industries, it is of my interest to perform the research study that would focus on the potential of the technologies in relation to the current product strategies within specific industries as well as the final impact it will have on product strategies and what firm should do to cope with the situation. This study will concentrate on three specific industries to work with and each will dive into the application and influence of augmented and virtual realities. Through literature review and the analysis of case study and research paper, insights will be uncovered to recognize the impact, the need for change and what the new product strategies should be to stay align with both the technologies and consumer expectation.
Keyword: Augmented Reality, Virtual Reality, Product Strategy, Education, Tourism, Offline Retail, Impact, Experience, Engagement, Immersion.
Abstract……………………………………………………………………… 2
Acknowledgement……………………………………………………………… 3
Table of Contents…………………………………………………………… 4
1. Introduction…………………………………………………………… 6
1.1 Background……………………………………………………………… 6
1.2 Motivation……………………………………………………………… 7
1.3 Research Questions…………………………………………………… 9
2. Prerequisites………………………………………………………… 10
2.1 The Technology of VR/AR…………………………………………… 10
2.2 Industry Specifications…………………………………………… 13
3. Literature Review…………………………………………………… 16
3.1 Applications in Education Industry……………………………… 16
3.2 Application in Tourism/Travel Industry………………………… 18
3.3 Applications in Offline Retail Industry……………………… 20
4. Research Methodology………………………………………………… 21
4.1 Case Study……………………………………………………………… 21
4.2 Research Paper………………………………………………………… 22
4.3 Analysis………………………………………………………………… 22
5. Findings and Insights……………………………………………… 23
5.1 Current Overview of AR & VR and Linkage to Product
Strategies……………………………………………………………… 23
5.2 Product Strategical Implications………………………………… 27
6. Conclusion……………………………………………………………… 29
6.1 Synopsis and Opinion Restatement………………………………… 29
6.2 Limitation……………………………………………………………… 30
6.3 Need for Future Refinement………………………………………… 31
References…………………………………………………………………… 33
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