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作者(中文):張為皓
作者(外文):Chang, Wei-Hao
論文名稱(中文):異質性表徵鑲嵌網絡對當代多媒體與主流文化之分析研究
論文名稱(外文):Heterogeneous Embedding Representation Network to Analyze Contemporary Multimedia and Prevailing Culture
指導教授(中文):李祈均
指導教授(外文):Lee, Chi-Chun
口試委員(中文):蔡銘峰
洪樂文
賴尚宏
口試委員(外文):Tsai, Ming-Feng
Hong, Yueh-Wen
Lai, Shang-Hong
學位類別:碩士
校院名稱:國立清華大學
系所名稱:電機工程學系
學號:106061513
出版年(民國):108
畢業學年度:108
語文別:英文
論文頁數:41
中文關鍵詞:人類行為訊號處理深度學習社群媒體網絡分析圖論捲積網絡多模態
外文關鍵詞:behavioral signal processingmulti-modeldeep learningunsupervised learninggraph convolutional network
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多媒體的影響隨著科技進展與日俱增,了解多媒體所隱含的豐富資訊即是對於社會脈動主流走向與即時資訊的掌握,隨著人工智慧技術與深度學習的應用開啟了研究多媒體的大門,使得我們可以用多角度、橫跨多模態的方式綜合性描述理解與追蹤社會背後的潛在思維, 並可延伸至反映人類文化與歷史的媒材 – 電影的研究,並透過社會學、人類學 …等等的研究精神為主軸切入,使用工程的手段來更全面的了解電影所反映的人類文化,並試圖回答過去技術難以分析的問題。
另外,在視覺化的過程中。也發現許多有趣的現象符合社會偏見與常識性解釋。
本論文使用多模態鑲嵌表徵學習的技術來展現其對於多媒體資訊的掌握能力,
在架構上分成兩個子任務來驗證,第一是屬於近代研究,利用蒐集社群媒體的推文
資訊來分析 2016年美國總統大選,該模型因加入多模態特徵與特殊設計的目標函
數,在貼文屬性預測 上提升了 8%,且在視覺化鑲嵌表徵看見模型對於當年大選美
國各政黨的選舉策略差異; 第二是屬於橫跨世紀的研究,利用結構主義對電影文本
的探討來設計所需的特徵,並使用圖論捲積網路 (Graph Convolutional Network)來做時代性的分類訓練 最後 在 準確率 上 提高 6%,並且在 分類結果上看見電影黃金年代的特性與文化上的變化,最後試圖從資料的角度來探討社會偏見與潛規則 。
The impact of multimedia is increasing with the advancement of science and technology. Understanding the rich information implied by multimedia is the mastery of social pulsation and real-time information. With the application of artificial intelligence technology and deep learning, the door to research multimedia has opened, so that we can Comprehensively describe and trace the underlying thinking behind society in a multi-angle, multi-modal way, and extend to media that reflects human culture and history – film research, through sociology, anthropology, etc. The spirit of research is the spindle cut-in, using engineering methods to more fully understand the human culture reflected in the film, and trying to answer questions that were difficult to analyze in the past. In addition, in the process of visualization. Many interesting phenomena have also been found to be consistent with social prejudice and common sense interpretation.
This paper uses multi-modal embedding representation learning technology to demonstrate its ability to master multimedia information. It is divided into two sub-tasks to verify the structure. The first is modern research, which uses the tweet information collected by social media to analyze. In the 2016 US presidential election, the model increased the 8% attribute prediction by adding multimodal features and specially designed objective functions, and visualized mosaic representation to see the model's electoral strategy differences for the US political parties in the election year. The second is a study that spans the century. It uses structuralism to explore the characteristics of the film to design the required features, and uses the Graph Convolutional Network to do the classification training of the times. The rate of improvement is 6%, and the characteristics and cultural changes of the golden age of the film are seen in the classification results. Finally, we try to explore social prejudice and unspoken rules from the perspective of data.
誌謝
i
中文摘要
ii
ABSTRACT iii
Chapter 1 INTRODUCTION 1
Chapter 2 POLITICAL SEMENTIC SPACE LEARNING 3
CH 2.1 INTRODUCTION 3
CH 2.2 METHODOLOGY 5
2.2.1 Dataset: Twitters Political Posts ……………………………………...5
2.2.2 Content and Profile Descriptors ……………………………………...6
2.2.3 Network Architecture: Training Objective ………………………..….7
2.2.3.1 Cross-instance Distance Constraint …………………………...8
2.2.3.2 Within-instance Semantic-preserving Constraint ……………..8
CH 2.3 EXPERIMENAL RESULT AND ANALYSIS .10
2.3.1 Experimental Settings ……………………………………………….10
2.3.2 Experiment 1: Message Types Classification Result …………...…...10
2.3.3 Experiment 2: Political Party Classification Result …………………11
CH 2.4 CONCLUSIONS 14
Chapter 3 MOVIE SYMBOLIC SPACE LEARNING 15
CH 3.1 INTRODUCTION 15
CH 3.2 METHODOLOGY 17
3.2.1 Dataset: Movie Scenes ……………………………………………...17
3.2.2 Feature From Symbolic Perspective And Label Setting …………....18
3.2.3 Graph-based Supervised Learning ………………………………….19
CH 3.3 EXPERIMENAL RESULT AND ANALYSIS ........................................... 26
3.3.1 Experimental Settings …………………………………….………...26
3.3.2 Decades Classification Result …………………………….………...27
3.3.3 Visualization and Analysis ………………………………………….28
3.3.4 Prevailing Culture Trend Implication From Cinema Content ……....29
CH 3.4 CONCLUSIONS ......................................................................................... 36
Chapter 4 CONCLUSIONS ...................................................................................... 37
REFERENCE ............................................................................................................ 38
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