|
1. 曾俊洲(民國105年1月1日)。台灣遊戲產業的發展現況與未來景氣展望。今日合庫,493。民106年5月19日取自:http://www.tier.org.tw/achievements/pec3010.aspx?GUID=0b8cb47c-bec3-4c80-9d7b-a076ce2b5101
2. 鄭少凡(民國102年2月5日)。曾經世界第三 台灣遊戲產業失落的十年。看雜誌,129。民106年5月19日取自:https://www.watchinese.com/article/2013/4934
3. 張家銘(民國104年)。台灣遊戲產業發展之危機與轉機(碩士論文)。取自http://handle.ncl.edu.tw/11296/ndltd/09669877018524596640
4. (2016, 04). THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%. newzoo. Retrieved 05, 2017, from https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/
5. Andrew, K. (2011, 05). History of The Video Game Industry. The Growing Gaming Industry. Retrieved 05, 2017, from http://www.pages.drexel.edu/~as3445/
6. Russell, K. (n.d.). Exploring the evolution of the games market. Monotype. Retrieved 05, 2017, from http://www.monotype.com/blog/articles/exploring-the-evolution-of-the-games-market/
7. (n.d.). Super Nintendo Entertainment System. N-SIDER. Retrieved 05, 2017, from http://www.n-sider.com/hardwareview.php?hardwareid=5
8. (n.d.). System List. GameFAQs. Retrieved 05, 2017, from https://www.gamefaqs.com/games/systems
9. (n.d.). Console Specs. Angelfire. Retrieved 05, 2017, from http://www.angelfire.com/electronic2/mariotan/
10. Kotler, P. (1991). Marketing Management: Understanding the critical role of marketing in organizations and society (7th ed.), New Jersey: Prentice-Hall.
11. Wind, Y. (1978). Issues and advances in segmentation research. Journal of Marketing Research, 15(3), 317-337.
12. Kotler, P., Armstrong, G, (2004). Principles of Marketing, (10th ed.), New Jersey: Pearson
13. Nguyen, H. N. (2014). A Case Study of Glocalization Practices in Marketing Strategy of Starbucks in Vietnamese Coffee War (Master's thesis). Retrieved from http://handle.ncl.edu.tw/11296/ndltd/90481033919991359329
14. Kotler, P., (2000). Marketing Management (10th ed.), New Jersey: Prentice-Hall.
15. Dibb, Sally &Simkin, Lyndon (1996) The market segmentation workbook: Target marketing for marketing managers Routledge, London 16. E. Jerome McCarthy (1960) Basic Marketing: A Managerial Approach
17 Eisenhardt, K. M. (1989). Building theories from case study research, Academy of Management Review, 14(4), 532–550.
18 Eisenhardt, K. M. and Graebner, M. E. (2007). Theory building from cases: Opportunities and challenges, Academy of Management Journal, 50(1), 25–32.
19 Yin, R. K. (1998). The abridged version of case study research: Design and method. In: Bickman, L. and Rog, D. J. (eds.) Handbook of applied social research methods. Thousand Oaks, CA: Sage.
20 Yin, R. K. (2009). Doing case study research. 4th ed. Thousand Oaks, CA: Sage
21 Wargaming.net (n.d.). About Wargaming [Press Release Introduction]. Retrieved from https://www.cloudera.com/more/news-and-events/press-releases/2017-02-22-wargaming-partners-with-cloudera-to-expand-online-gaming-platform-using-machine-learning.html |